I thought it would be really cool to take some time to talk about the beautiful landscape of Jaelara. I’m sure many of you have seen this image before, but this is where most of Genesis is taking place right now.
One thing that is a bit behind the scenes here are Haunted Castle Gaming is the research, time, and effort that goes into developing Genesis. A lot of our naming that goes into a card has deep roots in mythologies and, with respect to the cultures, we use them as accurately as possible. With that in mind, I want to talk about where the Ainu Wolf comes from.
by. Assad Q
We are just 4 days into spoiling Welcome to Jaelara, and I couldn't be more excited. One of the most exciting things about this set for me is the strength of the art and design teams that worked on it. On the design side, I had the chance to work with Lionel and Carl. It was a great experience and I thought in this blog I should highlight some of the values they brought to the team.
Before I jump into that, let me remind you about Patreon. Do you love Genesis? Do you want to get insider content, free promos, and much more? Then join our Patreon. For $20 a month you get 2 booster packs, the promo of the month, a legacy promo, and a newsletter letting you know what we’ve been up to and some insider information about the next month.
Okay, let’s jump back into the blog. I want to talk about my experience working with these two amazing designers and one of the many cards each of them created. One of the unique things we got to do in Welcome to Jaelara was introducing 4 new 8-chi cards. I made one of them, Lionel made two, and Carl made the last one. I want to talk about one of the ones Lionel made and the one Carl made.
Lionel has made a lot of the cards in this set, but none of them stands out the way Subjugation Strike does. It is an 8-chi that is a beast of a card. Being able to deal a massive amount of damage for free - basically - or spending some resources to deal more damage that is less restrictive. This card has a lot of versatility. The fact that the Heavy Holy Attack  just cost Exert means that this card can dish out a lot of damage even late game when you have no cards in your timeline and no aura. This could be a top deck card that just turns the tides in your favour. On the other hand, if you have 16 Aura to spend, you get a swift speed cast ability dealing 6 holy damage. That means this card can kill an Angel of Retribution without flinching. All of those summons with Aerial or Spectral are now within your reach again. And who knows, if we make a card in the future that has resistance to cast abilities, then this card will still have its value. Finally, it deals holy damage meaning it triggers into weaknesses which can be very useful.
This card has an interesting story because it had gone through many revisions to get the way Lionel wanted it to be. It originally started with 3 abilities: a Holy Attack, a Heavy Attack, and a Heavy Holy Attack. The idea, kind of like Meteorite, was to make a card that had 3 levels of strength and that the second ability is an extension of the first, and the last is the omni-powerful version of the card. After testing it a lot, we couldn’t find a way to get this card to the place we wanted it to be. Also, since each ability had an Aura or Energy cost to it, the abilities started to get really expensive. Each iteration removed an ability, added a new one, and we continued to refine it. In the end, he put together a final product that I am very proud to put into Genesis.
Malfeasance has a really confusing story - I don’t even know if I remember it all. But before we get into the story, let’s talk about the sheer power of this card. First off, your opponent is losing the top card of their Timeline. There is no other card in the game right now that destroy cards off of the top of your opponent’s timeline. Then there is the fact that your opponent then loses life according to the revealed card’s chi - again, doing something based off of the Chi of a card is fairly rare. But on top of all that, you gain life equal to the card’s chi. Even in the worst case scenario, you are doing as much damage as Vampiric Kiss and in the best case scenario you made them lose 8 life, you gained 8 life, and they lost their 8-chi. Nothing is more painful than that.
Making Malfeasance was interesting. Carl had been trying to use that name on a card for months but every time the card was either renamed into something else or scrapped because it was too strong. We must have gone through 10 different cards over 4 months. Then finally, he pitched the idea of looking at the top card of someone’s timeline and having them lose life equal to the card’s chi. We loved this idea but, as an 8-chi, I didn’t feel like it was strong enough. That is when I suggested putting the life gain onto the card and finally, this version of Malfeasance was born. It took a while to get the price for it perfect but now that it is here, we don’t need to look back.
Overall, both of these designers are awesome people. For however long they work on Genesis for, I know we will see new and exciting things come out from their minds.
I’m always humbled from the experience of working with a team. The truth is, no matter how good you are at something, it will never be truly successful unless you’ve got a good team behind you.
Happy Canada Day! I hope you're having a wonderful day and you're enjoying Canada's 152nd birthday today! This is an exciting day for me because after a year of hard work my game design team and I finally get to reveal our first big spoiler for
It was a hard decision where to start with the spoiler. We wanted to do something special but at the same time hold back some of the cooler cards as the month went on. After a lot of debate in my head between this card and that card, I said, "forget it, I'm going with one of the cards I am the most excited about." But before I get into the card, I have to give a huge shout out to Lionel Nunes for creating this card. In our game design meetings, every now and then, an idea is pitched and it makes my eyes widen and my heart race. Lionel hit it out of the park with this card, so I am so proud to introduce to you: Hydualis
One of the things I love about Genesis's card design is the way our cost structure works in the game. Just like with Meteorite, you can have a card with multiple tier systems and each one doing a different effect. But what Lionel did here that I love so much is how he made a trigger that is conditional off of the type of tier of attack you execute. Let alone is there both a Fire Attack  or a Water Attack  that you can play at swift speed, if you use the Fire Attack  you stun your opponent or if you use the Water Attack  you push them. This card is amazing both aggressively or defensively. It has so much versatility that I can come with endless combos for it. I love it!
As for the naming of the card. It's a combination of Hydrogen and Dualism. Hydrogen, as many of us know, is a key component of water. But it is also a very explosive gas. This gives it both a water and fire based attribute. Due to this card's dual nature, we wanted to add that into the name. So it because "Hy"-"Dualis".
That’s all I really want to say about this piece. But stay around as I spoiler more to the set as the day goes on. Make sure you’re following us on all our channels to hear and see the latest news:
Bye for now
We were in Ottawa for CanGames over the Victoria Day long weekend, and let's just start by saying that it was amazing! We had a great time, made some amazing friends, and made some great connections. Let jump into the good, the bad, and the ugly...
- Old Friends
On the first day of the convention, on our way to our booth, we heard someone say, "I know you!". Back in March, we did a convention in Toronto and met two kids excited about the game. Unfortunately, they couldn't buy it at the time; and honestly, I never thought I would see any of them again. So, it was so exciting to run into one of them at CanGames. Throughout the weekend, he spent a lot of time at our booth, playing and keeping us entertained during the slow times. For that, we thank him a lot :)
- Size of the Booth
The booth at CanGames was massive. It was wonderful! For the first time, I didn't feel super cramped sitting at our table. It was 10' x 10', and our tables were 8'x3'. We were able to fit two tables in it! Seriously everyone, it was massive!
- WoOZ Wall (Wizard of Oz Wall)
This is a minor thing with a huge impact for us. All of the booths had a curtain behind that we could store things. This also became a safe place to keep inventory over night and just hang out in when you needed a break.
- Amount of Sales
All things considered, we made a lot of sales. This was one of our best conventions we've had. Thank you to everyone who supported us in these early days :)
- Taking time off
My friends tell me that I don't take time off or that I'm going to burn out. They'll be happy to know that I took an hour and a half off to go to parliament with my wife. It was so much fun and I'm really happy we did it.
- Didn't do my talk :)
I was scheduled to do a talk at 10 am on Saturday, which would have been fun but no one signed up. That's okay, I was pretty nervous about it anyway. Also, I was able to spend more time at the booth which was perfect because at the time I was supposed to do the talk, I did a demo that turned into a sale. So it all worked out.
- Shiny Charizard
Nothing too special, but I'm happy I got him.
- The Rain :(
It was raining when we caught our Charmanders. It reminded me about this
Takeaway: Pack extra socks and other clothing incase you get wet. It is very uncomfortable doing demos in wet clothing.
- Long demo
We had a demo that went on forever! I normally don't mind doing demos for as long as it takes for the player to understand and enjoy the game. But we had one person who came to our booth and just stayed for a very long time and at the end was angry at the end of it. It didn't feel really great for someone to play the game and walk away frustrated (at me or my team).
Takeaway: Sometimes you gotta have a way to politely tell people to leave. I haven't figured out how, but I will figure it out one day.
- Didn't get my follow up interview :(
When I had my talk cancelled I was offered the opportunity to do an interview instead. I was up for that, but it never happened. I don't know why there was no follow up, but I do know that half the ownership was on me. I should have got the interviewer's contact information :(
Takeaway: Make sure you got follow up information on everyone you interact with. Don't assume they'll follow up with you.
- Cost of trip
Doing a convention out of town is quite expensive. You need to rent a hotel or AirBnB, there is the expense of food, and then gas prices are so high. It's just the reality of the situation and there isn't a whole lot you can change about it.
Takeaway: Maybe try to bring some additional meals or any more food so that we don't need to buy out as much.
- We forgot our Square Tap
We made a huge mistake and forgot to bring our square point of sales devices. It was annoying and very unprofessional.
Takeaway: Make sure you have a checklist of everything you need to take with you and check it twice ;)
Overall, CanGames was amazing and a wonderful experience. I'm so happy we went. The people we met and befriended made the whole journey worth it. Sales and connections are always nice, it is really the people and the community who makes it all worth it.
Thank you to the whole CanGame team.
On April 28th, we were in Kitchener for SkyCon Light and we had the best time there! We had a tournament which had some amazing moments and for the first time, we sold booster packs. It was a great day with so much to talk about. Let us dig into The Good, The Bad, and The Ugly.
- Booster Packs
We had 18 card booster packs available for sale at SkyCon which was super cool. They contained a lot of cards from alpha and may be the only chance some players get to owning a larger card pool of alpha cards. We saw some awesome rares opened and many of them found their way into the tournament.
- Old Friends
We saw a lot of familiar faces which was such a great feeling. This was the first convention where things felt less nerve-racking and more comfortable. It was a great atmosphere with very kind people. Thank you to Rob et. al. for hosting another great event.
- New Friends
Though it is always great seeing old friends, making new friends can be just as exhilarating. I wish I had more time to try out other games and be more involved at the convention (maybe another year I'll get that). But it was great seeing so many new faces supporting this amazing event.
We had a 6 person tournament go on which was super fun. Our victor, Lionel Nunes, walked away with a booster pack for his winnings and everyone got a SkyCon exclusive Tsunami Promo. He won all his games 2-0. Great job Lionel!
- Quality > Quantity
We didn't get to do a lot of demos, which is a shame. But the ones we did were amazing. People seem to be really enthusiastic about the game and jumping into the community. Thank you to everyone who came out to do a demo.
- Not enough prep
This is my most common problem... I keep on feeling overwhelmed at each convention. One day we will get this down right.
- Lesson learned: Don't get cocky! Even if you've been to the same convention before, don't take it lightly. Every convention is important.
- Not many new sales
Most of our sales were to people who already play the game. This is okay, of course, but it would be nice to get new players in. But that's the problem everyone has.
- Lesson learned: Enjoy the process. It's a slow turning wheel to get a community growing. Be happy with the growth you have and don't doubt your success.
- All by myself
For the first time ever, I was doing a convention on my own. I missed having my wife by my side...
I'm always happy to be at a SkyCon event. Make sure you come out in October for some amazing promos and exclusive products! For now, come out to Thursday game nights in Brantford, Friday demo nights in Toronto, or monthly tournaments in Cambridge. Follow us on Facebook or check our event page for more details.
Our next convention will be CanGames in Ottawa. We're looking forward to seeing you there!
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