A look of the Good, the Bad, and the Ugly of Breakout Con.
How do you stop yourself from making the same mistake twice? This is answered by regression testing. Read on to learn how to build your own regression testing suite.
Genesis: Battle of Champions at Kitchener Comic-Con: The Good, The Bad, The Ugly.
Finding your Essential Experience is key to everything you do in game design, development, and testing. In this blog we explore how you can use it to build out your sanity test suite.
Mistakes and lessons learned from our time at GenreCon
Part 2 of 2: Testing the past and present state of your game. Making sure that you stay true to the themes and mechanics of your game.
Part 1 of 2: Testing the future state of your game using Exploratory Testing. Trying to answer the question of knowing what you don't know.